Sim City 4's original release on OS X had a bum rap, mostly as a virtue of timing. The first release, in 2003, was aimed at the PowerPC architecture, and games often got short shrift when Apple migrated to Intel. The title worked on Rosetta, but not well. In 2007, Aspyr released an Intel patch for the game, but it ran poorly, and crashed often. Surprisingly, last week, Aspyr re-released the game
with more burly hardware requirements, but this time, Intel-optimized.